Silence under the dome - Walkthrough | Trophy Guide | Achievement Guide
- ScorpioOfShadows

- Aug 8
- 8 min read
Silence under the dome - Walkthrough | Trophy Guide | Achievement Guide

Difficulty: 1/10
Duration: 1 minute
Offline trophies: All
Online trophies: None
DLC: None
Minimum number of playthroughs: 1
Number of missable trophies: 0
Price: 1.99 € / 1.99 $
Trophies: 36 (1P, 0G, 35S, 0B)
Buy the game: Webnetic
In a world ravaged by nuclear fire, where life on the surface has been erased, two isolated colonies under massive protective domes are all that remain of humanity. You are Mark Wilson, Chief Medical Officer of Dome V — a scientific-medical colony designed to safeguard the last hope for Earth’s revival. But life beneath the dome is far from safe.
Every day is a struggle for survival. Resources are scarce, discipline is strict, and the future is uncertain. The dome’s glass walls separate you from a dead planet, yet even inside, something far more unsettling begins to awaken. Colonists report strange dreams… incomprehensible whispers echo through their sleep. Soon, you too hear them.
As whispers grow louder, fear spreads. The source remains unknown — until you and your closest allies uncover chilling evidence that challenges everything you thought you knew about the domes, humanity’s survival, and the true cost of safety. Hidden coordinates, encrypted messages, and a forbidden truth suggest that salvation may lie beyond the sealed walls… but only if you dare to break free from the system built to confine you.
Key Features:
Narrative-Driven Sci-Fi Thriller: Immerse yourself in a gripping visual novel set in a post-apocalyptic Earth where humanity’s last remnants cling to survival under two mysterious domes.
Moral Choices with Consequences: Every decision you make — from who to trust to how far you’ll go for answers — shapes the story and the fate of humanity’s future.
Intrigue and Mystery: Unravel cryptic signals, clandestine experiments, and a hidden plan buried deep within the domes’ infrastructure.
Atmospheric World-Building: Experience tense corridors, sterile labs, echoing assembly halls, and haunting glimpses of the nuclear wasteland beyond.
A Story of Hope and Rebellion: Discover a forbidden path toward freedom, risking everything to uncover the truth and give life a second chance.
Will you remain a silent cog in a system built on lies — or risk everything to reignite hope beyond the dome?
Prepare for a journey of suspense, sacrifice, and revelation. Humanity’s last chapter has begun… and your choices will write its future.
Trophy Guide | Achievement Guide
End of the Dome
You have pieced together every secret, faced every fear, and proven that hope can outlive confinement. - Unlock all trophies
Silence under the dome is a visual novel game developed and published by Webnetic.
In terms of trophies, it is an easy and fast game:
Before starting the game, go to settings, go to text, increase the speed to maximum for text speed, and change the skip mode option to everything
Start a new game and hold down the square button to complete the game
The Hidden Engineer
Uncover the secret message from the domes original designer and reveal the truth behind the dreams.
Echoes Beyond the Dome
Witness Tom decode mysterious coordinates and send Sarah and Tom on a forbidden expedition outside Dome V.
Mind Invader
Realize that an unknown force has infiltrated not only others dreams — but your own mind as well.
Dream Sync Detected
Discover that all eight colonists had the exact same dream — down to the second — without any external trigger.
Clinical Precision
Assist Sarah in examining all eight affected colonists without a single abnormal result — except for rising anxiety.
Silent Confessions
Reveal to Sarah and Tom that you too had the dream — and you dont remember a thing.
Unknown Frequency
Begin the investigation with Dome X experts. No one claims the signal — but everyone feels its weight.
Reunion Under the Dome
Welcome Sarah and Tom back into your life. In a world of shadows and silence, their presence brings a fleeting warmth.
Arrival from Dome X
Witness the landing of the experts. As the airlock hisses open, hope and fear enter the dome in equal measure.
The Eighth Dreamer
Reconnect with Thomas White. Hear his confession — the same sounds, the same dream. The pattern is no longer a coincidence.
Confirmation from Dome X
Speak with Sarah Davis, receive the order to begin data collection, and realize one of the dreamers is already looking for you.
Signal Surge
Witness seven colonists fall in one night. File the emergency report and call for help — the dome is no longer stable.
Collateral Clue
In your rush to report the outbreak, collide with a colonist who may hold a vital piece of the puzzle. His name is Thomas White.
Dream Cascade
Witness a night of unstoppable anomalies. One by one, colonists fall into the same dream — and you're the only one awake to see it happen.
Subject: Wilson
Confess to Captain Harry that you're the latest to dream. The anomaly has turned inward — and doubt creeps into command.
Patient Zero
Discover the anomaly isnt just spreading — its you. The sensor blinking in the night belongs to Mark Wilson.
Dreams in the System
Discover that Captain Harry shares the same haunting visions. Months pass. The fear fades — but the silence is only temporary.
The Third Night
Report Maxs anomaly — only to learn Captain Harry has been dreaming too. The mystery is spreading.
Sleeper Identified
Track down the anomalys source and question Max Smith. Normal on the surface — but something doesn’t add up.
Trace the Signal
Confirm the first sleep anomaly, retrieve the mysterious bracelet ID, and begin your search for the source.
Echoes in the Dark
Speak with Dome X, then witness the impossible — deep sleep returns, and the first anomalous signal whispers through the dome.
Escalated Protocol
Gain Captain Harrys approval and forward the first anomaly report to Dome X. The chain of command is in motion.
Eyes of the Commander
Enter Captain Harrys office and deliver the first report on the anomalies. Your words carry weight — and consequence.
Messenger of the Mutation
Deliver the first official report on the anomalies to Captain Harry. Doubt lingers — but protocol must be followed.
Two-Headed Warning
Discover the first sign of the world mutating beyond the dome. Log the threat. Contain the panic. The real danger has just begun.
Beyond the Glass
Begin your day like any other — until the routine breaks. Mutated creatures are approaching. And nothing will ever be the same.
Another Day in Sterile Paradise
Receive your morning ration and report for duty in the medical sector. Life goes on — disinfected, monitored, and mandatory.
Routine in Ruins
Endure your first night in the dome. Wake to the blaring alarm, put on the uniform, and face the new world — again.
Whispers Beyond the Dome
Learn of Dome X — the silent sentinel studying anomalies, veiled in secrecy, where even friendship must bow to protocol.
Monitored and Managed
Learn the truth behind the bracelet: your life, your health — constantly observed. Step into the care of the system.
Welcome to the System
Receive your survival schedule, your role, and your health-monitoring bracelet. In the dome, structure is salvation.
No Margin for Failure
Hear the captain's ultimatum: succeed in sustaining the colony — or face collective extinction.
Order Beneath the Fallout
Attend the first gathering under the dome and hear Captain Harrys decree: survive through order, or perish through chaos.
Through the Glass, Ashes
Survive the end of the world and become one of the chosen few beneath the dome. Witness Earth's last breath through titanium walls.
Last Hope Under Glass
Witness the dawn of a broken world, where only two domes remain after Earth's fall. Survival begins beneath titanium skies.
Trophy Roadmap
Last Hope Under Glass - Witness the dawn of a broken world, where only two domes remain after Earth's fall. Survival begins beneath titanium skies.
Through the Glass, Ashes - Survive the end of the world and become one of the chosen few beneath the dome. Witness Earth's last breath through titanium walls.
Order Beneath the Fallout - Attend the first gathering under the dome and hear Captain Harrys decree: survive through order, or perish through chaos.
No Margin for Failure - Hear the captain's ultimatum: succeed in sustaining the colony — or face collective extinction.
Welcome to the System - Receive your survival schedule, your role, and your health-monitoring bracelet. In the dome, structure is salvation.
Monitored and Managed - Learn the truth behind the bracelet: your life, your health — constantly observed. Step into the care of the system.
Whispers Beyond the Dome - Learn of Dome X — the silent sentinel studying anomalies, veiled in secrecy, where even friendship must bow to protocol.
Routine in Ruins - Endure your first night in the dome. Wake to the blaring alarm, put on the uniform, and face the new world — again.
Another Day in Sterile Paradise - Receive your morning ration and report for duty in the medical sector. Life goes on — disinfected, monitored, and mandatory.
Beyond the Glass - Begin your day like any other — until the routine breaks. Mutated creatures are approaching. And nothing will ever be the same.
Two-Headed Warning - Discover the first sign of the world mutating beyond the dome. Log the threat. Contain the panic. The real danger has just begun.
Messenger of the Mutation - Deliver the first official report on the anomalies to Captain Harry. Doubt lingers — but protocol must be followed.
Eyes of the Commander - Enter Captain Harrys office and deliver the first report on the anomalies. Your words carry weight — and consequence.
Escalated Protocol - Gain Captain Harrys approval and forward the first anomaly report to Dome X. The chain of command is in motion.
Echoes in the Dark - Speak with Dome X, then witness the impossible — deep sleep returns, and the first anomalous signal whispers through the dome.
Trace the Signal - Confirm the first sleep anomaly, retrieve the mysterious bracelet ID, and begin your search for the source.
Sleeper Identified - Track down the anomalys source and question Max Smith. Normal on the surface — but something doesn’t add up.
The Third Night - Report Maxs anomaly — only to learn Captain Harry has been dreaming too. The mystery is spreading.
Dreams in the System - Discover that Captain Harry shares the same haunting visions. Months pass. The fear fades — but the silence is only temporary.
Patient Zero - Discover the anomaly isnt just spreading — its you. The sensor blinking in the night belongs to Mark Wilson.
Subject: Wilson - Confess to Captain Harry that you're the latest to dream. The anomaly has turned inward — and doubt creeps into command.
Dream Cascade - Witness a night of unstoppable anomalies. One by one, colonists fall into the same dream — and you're the only one awake to see it happen.
Collateral Clue - In your rush to report the outbreak, collide with a colonist who may hold a vital piece of the puzzle. His name is Thomas White.
Signal Surge - Witness seven colonists fall in one night. File the emergency report and call for help — the dome is no longer stable.
Confirmation from Dome X - Speak with Sarah Davis, receive the order to begin data collection, and realize one of the dreamers is already looking for you.
The Eighth Dreamer - Reconnect with Thomas White. Hear his confession — the same sounds, the same dream. The pattern is no longer a coincidence.
Arrival from Dome X - Witness the landing of the experts. As the airlock hisses open, hope and fear enter the dome in equal measure.
Reunion Under the Dome - Welcome Sarah and Tom back into your life. In a world of shadows and silence, their presence brings a fleeting warmth.
Unknown Frequency - Begin the investigation with Dome X experts. No one claims the signal — but everyone feels its weight.
Silent Confessions - Reveal to Sarah and Tom that you too had the dream — and you dont remember a thing.
Clinical Precision - Assist Sarah in examining all eight affected colonists without a single abnormal result — except for rising anxiety.
Dream Sync Detected - Discover that all eight colonists had the exact same dream — down to the second — without any external trigger.
Mind Invader - Realize that an unknown force has infiltrated not only others dreams — but your own mind as well.
Echoes Beyond the Dome - Witness Tom decode mysterious coordinates and send Sarah and Tom on a forbidden expedition outside Dome V.
The Hidden Engineer - Uncover the secret message from the domes original designer and reveal the truth behind the dreams.
End of the Dome - You have pieced together every secret, faced every fear, and proven that hope can outlive confinement. - Unlock all trophies



Great guide
Thank you
:)
thank you for the guide
Good guide