MOTE: The Old Office - Walkthrough | Trophy Guide | Achievement Guide
- ScorpioOfShadows

- 2 hours ago
- 3 min read
MOTE: The Old Office - Walkthrough | Trophy Guide | Achievement Guide

Difficulty: 1/10
Duration: 7 minutes
Offline trophies: All
Online trophies: None
DLC: None
Minimum number of playthroughs: 1
Number of missable trophies: 0
Price: 3.99 € / 4.99 $
Trophies: 18 (1P, 9G, 8S, 0B)
MOTE: The Old Office is a reflective walking simulator where you explore an abandoned startup space through the eyes of its CEO. Wander through meeting rooms, break areas, and forgotten corners as voice memories surface—stories of late nights, impossible deadlines, and the small moments that shaped everything. Along the way, collect 20 hidden donuts—a sweet reminder of the “night shift” days when sugar and panic powered the dream.
Trophy Guide | Achievement Guide
Empire of Motes
Earn all trophies.
MOTE: The Old Office is a adventure game, developed by CraePlay and published by GGmuks.
Trophy-wise, you are looking at an Easy completion. The estimated time to platinum is around 7 minutes.
Go through the office, find and listen to the 11 memories.
You will also need to find all 20 donuts. You can either find them or connect a keyboard to your consoles and press the X button 20 times.
After obtaining all these trophies, exit the office, and listen to the last memory.
Echoes of the Early Days
Trigger the Intro thought and hear the ghosts of the startup’s chaos.
Sarah at the Front Desk
Trigger the Reception memory about the first real salary and the person who kept it all together.
From Napkin to Boardroom
Trigger the Exec Room memory about plans that outgrew the napkin.
Coffee-Stained Blueprints
Hear the Work Table memory of diagrams and budgets that built the future.
Sugar & Sheer Panic
Listen to the CEO’s Kitchen thought about donuts and night shifts.
Hydration War Room
Listen to the Water Cooler thought where brilliant and terrible ideas were born.
Rest Isn’t a Reward
Hear the Rest Area reflection about quiet minutes before stepping back into the fire.
Our Little Universe
Listen to the Sit Area thought about building a world inside these walls.
Knot in My Stomach
Trigger the Waiting memory about investors and realizing who was really being tested.
Behind Closed Doors
Listen to the CEO’s Bathroom thought about secret turning points.
3 AM Showdown
Listen to the Foosball thought about late-night matches and looming deadlines.
Just a Mote
Reach the Ending and hear the CEO’s final reflection.
First Bite
Collect 1 donut.
Sugar Rush
Collect 5 donuts.
Half Dozen-ish
Collect 10 donuts.
Late-Night Run
Collect 15 donuts.
The Whole Box
Collect all 20 donuts.
Trophy Roadmap
Echoes of the Early Days - Trigger the Intro thought and hear the ghosts of the startup’s chaos.
Sarah at the Front Desk - Trigger the Reception memory about the first real salary and the person who kept it all together.
Knot in My Stomach - Trigger the Waiting memory about investors and realizing who was really being tested.
Coffee-Stained Blueprints - Hear the Work Table memory of diagrams and budgets that built the future.
3 AM Showdown - Listen to the Foosball thought about late-night matches and looming deadlines.
Hydration War Room - Listen to the Water Cooler thought where brilliant and terrible ideas were born.
Our Little Universe - Listen to the Sit Area thought about building a world inside these walls.
Behind Closed Doors - Listen to the CEO’s Bathroom thought about secret turning points.
Sugar & Sheer Panic - Listen to the CEO’s Kitchen thought about donuts and night shifts.
Rest Isn’t a Reward - Hear the Rest Area reflection about quiet minutes before stepping back into the fire.
From Napkin to Boardroom - Trigger the Exec Room memory about plans that outgrew the napkin.
First Bite - Collect 1 donut.
Sugar Rush - Collect 5 donuts.
Half Dozen-ish - Collect 10 donuts.
Late-Night Run - Collect 15 donuts.
The Whole Box - Collect all 20 donuts.
Just a Mote - Reach the Ending and hear the CEO’s final reflection.
Empire of Motes - Earn all trophies.



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