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Furry Hearts - Walkthrough | Trophy Guide | Achievement Guide

Furry Hearts - Walkthrough | Trophy Guide | Achievement Guide

Furry Hearts - Walkthrough | Trophy Guide | Achievement Guide

Difficulty: 1/10

Duration: 1 minute

Offline trophies: All

Online trophies: None

DLC: None

Minimum number of playthroughs: 1

Number of missable trophies: 0

Price: 1.99 € / 1.99 $

Trophies: 36 (1P, 0G, 35S, 0B)

Buy the game: Webnetic

Furry Hearts is a cozy, school-set visual novel about finding your place—and the people who feel like home. You play as Kit, a fox who’s just moved to a new town, new house, and new class where he knows no one. Then come the firsts: a teammate who has your back (Lupus), a stage to help paint, a park that becomes “your spot,” and a girl whose smile you can’t stop sketching (Chloe). There’s a rival who runs too fast, an ex who scowls too hard, and a birthday that changes everything.


Follow Kit through hallways, rehearsals, and after-school walks as friendship warms into something more. The tone stays heartfelt and low-stakes—light drama, gentle humor, and those small, important moments that make you brave enough to say what you feel.

Trophy Guide | Achievement Guide


Furry Hearts

Complete the entire story and reach the final scene — Unlock all trophies


Furry Hearts is a visual novel game developed and published by Webnetic.

In terms of trophies, it is an easy and fast game:

  • Before starting the game, go to settings, go to text, increase the speed to maximum for text speed, and change the skip mode option to everything

  • Start a new game and hold down the square button to complete the game


The End

The End


Hallway Hype

Hang the play posters with Lupus and admit you confessed to Chloe.


Doorstep Confession

After Chloe’s birthday party, confess your feelings to her at the door.


Birthday at the Door

Give Chloe her birthday gift at the doorstep when she opens the door.


Birthday Fit Locked

Choose a white T-shirt and jeans for Chloe’s birthday.


Collision at the Banner

Have Simon shoulder past you in the auditorium, scattering your brushes.


Rehearsal Interlude

While painting the banner with Lupus and discussing gifts, have Chloe step down from the stage and approach you.


Midnight Invitations

Finish drawing all of Chloe’s birthday invitations overnight to surprise her the next day.


Sneak Back In

After walking Chloe home, return to your house and slip into your room without your parents noticing.


Blueberry by the Falls

Go to the park with Chloe, buy blueberry ice cream, and agree to design her birthday invitations.


Parkside Stroll

Invite Chloe to the park and meet her at the school entrance to start the walk.


Birthday Invitation

After giving Chloe the portrait, receive her invitation to her birthday.


Courage

Stop Chloe when you’re alone after Lupus goes backstage and work up the courage to talk to her.


Behind the Curtain

Find the kettle backstage amid the props and bring it back to plug in at the table.


Backstage Pass

Get excused from classes by Mr. Brown to help Lupus and enter the auditorium.


Promising Kit

Meet Chloe during rehearsal and introduce yourself.


Backstage Beginnings

Help Lupus set up and start painting the Romeo & Juliet banner near the stage.


New Day, No Breakfast

Leave for school the next morning without eating—wake to the knock, tell Mom you’ll eat at school, and head out.


End of Day One

Return home after the first school day, answer Mom, and head upstairs to your room.


Checkpoint Champions

Win the checkpoint race with Lupus by returning with three markers before the others.


Rose Among Thorns

Spot the hidden checkpoint tangled in the wild rose bushes near the trail before your rivals.


Rooted Discovery

Unearth the hidden marker beneath a root at the old oak and regroup with Lupus.


Memory Run

Split up during the forest checkpoint race—send Lupus with the map, memorize the route, and head for the old oak alone.


Runners Pact

Pair with Lupus, take the maps, and start the checkpoint race at the whistle.


Chosen in Silence

During P.E. pairing, when no one volunteers, have Lupus step up and take you as his partner.


Locker Room Lifeline

Accept Lupus’s help to find a free locker and change into your gym clothes.


First Friend

Stay behind at recess, draw in your sketchbook, and meet Lupus—introduce yourself.


Under All Eyes

After entering the classroom, introduce yourself to Mr. Brown’s class.


First Day, My Way

Get dressed for the first day, choose the gray hoodie, and leave for school on your own.


Rest at Last

Close your eyes, fall asleep in the new house, and wake to the knock at the door.


No Crumbs Left

After the argument with Mom, turn off the light, grab the pie, and eat the slice until nothing remains.


Unpacked, Not Home

Finish unpacking the last box in your new room.


Echoes Through the House

After choosing your room, scream “I HATE IT!!!!” and switch on the light for the first time.


Farthest From Home

After arriving, run upstairs, choose the farthest room, and slam the door during the first argument.


Crossing the Threshold

After the car ride, enter the new house for the first time.

Trophy Roadmap


Crossing the Threshold - After the car ride, enter the new house for the first time.

Farthest From Home - After arriving, run upstairs, choose the farthest room, and slam the door during the first argument.

Echoes Through the House - After choosing your room, scream “I HATE IT!!!!” and switch on the light for the first time.

Unpacked, Not Home - Finish unpacking the last box in your new room.

No Crumbs Left - After the argument with Mom, turn off the light, grab the pie, and eat the slice until nothing remains.

Rest at Last - Close your eyes, fall asleep in the new house, and wake to the knock at the door.

First Day, My Way - Get dressed for the first day, choose the gray hoodie, and leave for school on your own.

Under All Eyes - After entering the classroom, introduce yourself to Mr. Brown’s class.

First Friend - Stay behind at recess, draw in your sketchbook, and meet Lupus—introduce yourself.

Locker Room Lifeline - Accept Lupus’s help to find a free locker and change into your gym clothes.

Chosen in Silence - During P.E. pairing, when no one volunteers, have Lupus step up and take you as his partner.

Runners Pact - Pair with Lupus, take the maps, and start the checkpoint race at the whistle.

Memory Run - Split up during the forest checkpoint race—send Lupus with the map, memorize the route, and head for the old oak alone.

Rooted Discovery - Unearth the hidden marker beneath a root at the old oak and regroup with Lupus.

Rose Among Thorns - Spot the hidden checkpoint tangled in the wild rose bushes near the trail before your rivals.

Checkpoint Champions - Win the checkpoint race with Lupus by returning with three markers before the others.

End of Day One - Return home after the first school day, answer Mom, and head upstairs to your room.

New Day, No Breakfast - Leave for school the next morning without eating—wake to the knock, tell Mom you’ll eat at school, and head out.

Backstage Beginnings - Help Lupus set up and start painting the Romeo & Juliet banner near the stage.

Promising Kit - Meet Chloe during rehearsal and introduce yourself.

Backstage Pass - Get excused from classes by Mr. Brown to help Lupus and enter the auditorium.

Behind the Curtain - Find the kettle backstage amid the props and bring it back to plug in at the table.

Courage - Stop Chloe when you’re alone after Lupus goes backstage and work up the courage to talk to her.

Birthday Invitation - After giving Chloe the portrait, receive her invitation to her birthday.

Parkside Stroll - Invite Chloe to the park and meet her at the school entrance to start the walk.

Blueberry by the Falls - Go to the park with Chloe, buy blueberry ice cream, and agree to design her birthday invitations.

Sneak Back In - After walking Chloe home, return to your house and slip into your room without your parents noticing.

Midnight Invitations - Finish drawing all of Chloe’s birthday invitations overnight to surprise her the next day.

Rehearsal Interlude - While painting the banner with Lupus and discussing gifts, have Chloe step down from the stage and approach you.

Collision at the Banner - Have Simon shoulder past you in the auditorium, scattering your brushes.

Birthday Fit Locked - Choose a white T-shirt and jeans for Chloe’s birthday.

Birthday at the Door - Give Chloe her birthday gift at the doorstep when she opens the door.

Doorstep Confession - After Chloe’s birthday party, confess your feelings to her at the door.

Hallway Hype - Hang the play posters with Lupus and admit you confessed to Chloe.

The End - The End

Furry Hearts - Complete the entire story and reach the final scene — Unlock all trophies

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