Fiv-a-Row - Walkthrough | Trophy Guide | Achievement Guide
- ScorpioOfShadows

- 1 day ago
- 2 min read
Fiv-a-Row - Walkthrough | Trophy Guide | Achievement Guide

Difficulty: 1/10
Duration: 3 minutes
Offline trophies: All
Online trophies: None
DLC: None
Minimum number of playthroughs: 3 rounds
Number of missable trophies: 0
Price: 2.99 € / 2.99 $
Trophies: 16 (1P, 10G, 5S, 0B)
Release: 29 May 2026
A game of "gomoku", or five-in-a-row. However, to fill a cell you have to mark the row and the column - and they are moving!
What's to see:
* Extended tic-tac-toe on a 15x15 field
* Simple and juicy visuals
Gameplay:
* React when the highlighted Row, and then Column, move above your preferred cell.
* The game speed keeps growing - what starts simple, might become a hilarious mess!
* Play solo or in a local multiplayer
Trophy Guide | Achievement Guide
Fancy-a-P
Reaction and logic melted together into a fine nugget
Fiv-a-Row is a arcade game, developed and published by Acyntha.
Trophy-wise, you are looking at an Easy completion. The estimated time to platinum is around 3 minutes.
Win 3 rounds by marking 5 cells in a row.
Get your Select Speed into the reds by dragging a round too long.
Mark it
Place your mark
Marking waltz
Place the two of your marks. Both Os and Xs count in Solo mode.
Marking streak
Mark 3 cells
Marking rush
Mark 4 cells
Marking fever
Mark 5 cells
Clicking together
Mark 3 cells as a line. Diagonals count.
In the swing
Mark 4 cells as a line
Victory
Mark 5 cells as a line and win a round!
Victory as a habit
Win 2 rounds
Victory spree
Win 3 rounds
Happy-go-clicky
Mark 10 cells
Filling the gaps
Mark 12 cells
Controlling the field
Mark 15 cells
Alarming Speed
Get your Select Speed into the yellows
PANIK!!!
Get your Select Speed into the reds
Trophy Roadmap
Mark it - Place your mark
Marking waltz - Place the two of your marks. Both Os and Xs count in Solo mode.
Marking streak - Mark 3 cells
Marking rush - Mark 4 cells
Marking fever - Mark 5 cells
Clicking together - Mark 3 cells as a line. Diagonals count.
In the swing - Mark 4 cells as a line
Alarming Speed - Get your Select Speed into the yellows
Happy-go-clicky - Mark 10 cells
Victory - Mark 5 cells as a line and win a round!
Filling the gaps - Mark 12 cells
Controlling the field - Mark 15 cells
PANIK!!! - Get your Select Speed into the reds
Victory as a habit - Win 2 rounds
Victory spree - Win 3 rounds
Fancy-a-P - Reaction and logic melted together into a fine nugget




Comments