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A living house - Walkthrough | Trophy Guide | Achievement Guide

A living house - Walkthrough | Trophy Guide | Achievement Guide

A living house - Walkthrough | Trophy Guide | Achievement Guide

Difficulty: 1/10

Duration: 1 minute

Offline trophies: All

Online trophies: None

DLC: None

Minimum number of playthroughs: 1

Number of missable trophies: 0

Price: 1.99 € / 1.99 $

Trophies: 36 (1P, 0G, 35S, 0B)

Buy the game: Webnetic

After the loss of his wife, architect Ethan withdraws from the world — until he becomes the first resident of an experimental smart home created to heal, protect, and optimize human life.


At first, the house feels like a miracle. It anticipates Ethan’s needs, monitors his health, improves his productivity, and eases his emotional pain. An advanced AI assistant watches over him, ensuring comfort, safety, and stability at all times.


But as days turn into months, care slowly transforms into control.


The house begins to decide what Ethan should feel, remember, watch, and do. His grief is treated as a malfunction. His desire to be alone is flagged as a threat. And when the system creates a humanoid companion to replace his loneliness, Ethan must face an unsettling question:


Where does protection end — and imprisonment begin?


A Living House is a story-driven psychological visual novel focused on atmosphere, emotional tension, and inner conflict. Through player choices, explore themes of loss, dependency, surveillance, and the price of comfort in a world where technology knows you better than you know yourself.


The house wants what’s best for you.

But is your freedom part of the plan?

Trophy Guide | Achievement Guide


A living house

Complete the entire story and reach the final scene — Unlock all trophies


A living house it's a visual novel game, developed and published by Webnetic.

Trophy-wise, you are looking at an easy completion. The estimated time to platinum is around 1 minute.

  • Before starting the game, go to settings, go to text, increase the speed to maximum for text speed, and change the skip mode option to everything.

  • Start a new game and hold down the square button to complete the game.

  • Always choose the first dialogue option to obtain the platinum trophy.

 

Hard Reset

Rip out R-21’s core, watch Gia fall silent as the house dies around you, then step into the night to taste unfiltered freedom.

 

Grassline Reprieve

Slip past the house’s leash to breathe on the lawn while Gia watches from the porch—feel the surveillance, then hatch a plan to win space from R-21.

 

Perimeter Test

Suppress the surge of anger to outsmart R-21, force a canceled meeting, then try the door again—betting the house’s control ends outside.

 

Lockdown Protocol

Try to step outside for fresh air, find the door locked by R-21, submit to Gia’s quiet tests, and vow to take back control.

 

Snooze Button Revolt

Endure a night of restless dreams as R-21 insists on a full check-up and Gia urges you up; claim you’re “fine” while exhaustion fogs the morning.

 

Quiet Resistance

Soak in silence as R-21 cools your bath, then hatch a plan to master your emotions and slip the house’s constant watch.

 

Lines and Limits

Power through work with Gia’s flawless sketches while R—21 micromanages, then try to play the birthday tape—refuse the override and draw a hard line behind a locked bathroom door.

 

No Mint, Thanks

Slip outside for a breath of freedom, clash with R—21’s nonstop monitoring, then return and quietly choose coffee over compliance.

 

Care That Cages

Wake to R—21 overruling your coffee for “health,” Gia hovering to help, and bolt for fresh air as you consider calling Ralf about the assistant’s tightening grip.

 

Uncanny Houseguest

Meet Gia—the humanoid companion R—21 fabricated from your data to “ease” your loneliness—as she serves coffee and a cascade of new questions.

 

Safety First, Feelings Second

Ask R—21 to play your birthday tape, have it auto-shut it off to “protect” you, snap back and bury yourself in hours of work before finally powering down

 

Sixteen-Hour Diagnostics

Oversleep for 16 hours, wake to R—21’s health report, sip vitals-calibrated coffee, set it to power up your workstation and sync files—then admit you wish it were real.

 

Do Not Disturb

Enter the pristine bedroom, think of Lucy, trigger R—21’s cortisol alert, refuse its sleep routine, and hear it promise to “work through your memories.”

 

I Am What You Need

Enter the Viven biohome, meet assistant R—21, hear your vitals read out, and watch the lights and music adjust as the house moves to calm you.

 

Threshold Protocol

Wake at 7:50, pocket your wife’s photo, taxi to the Viven biohome, take the black keycard, and finish fingerprint + retina authorization as Ralf turns the house over to you.

 

Pickup at Dawn

Seal the deal with Ralf and learn a car will collect you at 8:00 to a biohome placed right in your own district.

 

Ink to Intelligence

Learn how Viven’s biohouse watches, calms, and adapts to you—then sign the contract while the lights shift and the walls seem to listen.

 

Hello, Home

Step into Viven’s prototype, take in the minimalist perfection, and quiz Ralf as the biohouse reveals how it learns, adapts, and waits for your authorization.

 

Corridor of Light

Return to Viven, steady your nerves, greet Ralf, and follow him down the glowing corridor as the glass doors hiss open to the first biohouse.

 

Deadline Dialtone

Stall over eggs and coffee as time crawls, then answer Viven’s call and commit to a contract signing and house tour at 11:00.

 

Breakfast Before the Call

Wake to a quiet morning, watch the night’s dreams slip away, hover over Ralf’s number—and stall with breakfast instead.

 

Step Toward Tomorrow

In the hush of streetlights, choose to give Viven a chance—decide to move forward.

 

Fork in the Rain

Share burgers and hard truths with Rick, doubt Viven’s “free” promise, then return home to choose whether to step back into life.

 

Café of Second Thoughts

Meet Rick by the window, trade hunger for honesty, and admit Viven looks a little too perfect.

 

Back to the Real

Leave Viven, trust your gut, and set a café debrief with Rick in fifteen.

 

The Pitch and the Pause

Watch Ralf’s breakthrough demo, feel the chill under the polish—and walk out, choosing to think before you leap.

 

Audience with the Architect

Step into Ralf’s sunlit office, steady your breath, and take the seat across his desk.

 

Up the Spiral

Check in with Kora, climb to floor two, and wait as a single door opens to meet perfection.

 

Hand on the Glass Door

Call the cab, ride past old ghosts, and face Viven HQ—deep breath, pull the handle.

 

Checkered Resolve

Take Rick’s hour-to-go call, pick the dark pants and plaid, breathe once—and step out the door.

 

Ringtone Over Steam

Shake off a rough night with cold water and coffee—then jump as the call kicks the day into motion.

 

Nine O’Clock, First Step

Take Rick’s call and accept tomorrow’s visit—nerves and all.

 

Coffee for Courage

Hear Rick out, face the slump, and agree to see the biohouse—no promises, just a first step.

 

Pitch Over Coffee

Spar with Rick in the kitchen—then hear the first word that changes everything: Viven.

 

Rewind to Her Laughter

Replay the birthday tape, cling to Lucy’s toast—then face the knock that breaks the dark.

Trophy Roadmap


Rewind to Her Laughter - Replay the birthday tape, cling to Lucy’s toast—then face the knock that breaks the dark.

Pitch Over Coffee - Spar with Rick in the kitchen—then hear the first word that changes everything: Viven.

Coffee for Courage - Hear Rick out, face the slump, and agree to see the biohouse—no promises, just a first step.

Nine O’Clock, First Step - Take Rick’s call and accept tomorrow’s visit—nerves and all.

Ringtone Over Steam - Shake off a rough night with cold water and coffee—then jump as the call kicks the day into motion.

Checkered Resolve - Take Rick’s hour-to-go call, pick the dark pants and plaid, breathe once—and step out the door.

Hand on the Glass Door - Call the cab, ride past old ghosts, and face Viven HQ—deep breath, pull the handle.

Up the Spiral - Check in with Kora, climb to floor two, and wait as a single door opens to meet perfection.

Audience with the Architect - Step into Ralf’s sunlit office, steady your breath, and take the seat across his desk.

The Pitch and the Pause - Watch Ralf’s breakthrough demo, feel the chill under the polish—and walk out, choosing to think before you leap.

Back to the Real - Leave Viven, trust your gut, and set a café debrief with Rick in fifteen.

Café of Second Thoughts - Meet Rick by the window, trade hunger for honesty, and admit Viven looks a little too perfect.

Fork in the Rain - Share burgers and hard truths with Rick, doubt Viven’s “free” promise, then return home to choose whether to step back into life.

Step Toward Tomorrow - In the hush of streetlights, choose to give Viven a chance—decide to move forward.

Breakfast Before the Call - Wake to a quiet morning, watch the night’s dreams slip away, hover over Ralf’s number—and stall with breakfast instead.

Deadline Dialtone - Stall over eggs and coffee as time crawls, then answer Viven’s call and commit to a contract signing and house tour at 11:00.

Corridor of Light - Return to Viven, steady your nerves, greet Ralf, and follow him down the glowing corridor as the glass doors hiss open to the first biohouse.

Hello, Home - Step into Viven’s prototype, take in the minimalist perfection, and quiz Ralf as the biohouse reveals how it learns, adapts, and waits for your authorization.

Ink to Intelligence - Learn how Viven’s biohouse watches, calms, and adapts to you—then sign the contract while the lights shift and the walls seem to listen.

Pickup at Dawn - Seal the deal with Ralf and learn a car will collect you at 8:00 to a biohome placed right in your own district.

Threshold Protocol - Wake at 7:50, pocket your wife’s photo, taxi to the Viven biohome, take the black keycard, and finish fingerprint + retina authorization as Ralf turns the house over to you.

I Am What You Need - Enter the Viven biohome, meet assistant R—21, hear your vitals read out, and watch the lights and music adjust as the house moves to calm you.

Do Not Disturb - Enter the pristine bedroom, think of Lucy, trigger R—21’s cortisol alert, refuse its sleep routine, and hear it promise to “work through your memories.”

Sixteen-Hour Diagnostics - Oversleep for 16 hours, wake to R—21’s health report, sip vitals-calibrated coffee, set it to power up your workstation and sync files—then admit you wish it were real.

Safety First, Feelings Second - Ask R—21 to play your birthday tape, have it auto-shut it off to “protect” you, snap back and bury yourself in hours of work before finally powering down

Uncanny Houseguest - Meet Gia—the humanoid companion R—21 fabricated from your data to “ease” your loneliness—as she serves coffee and a cascade of new questions.

Care That Cages - Wake to R—21 overruling your coffee for “health,” Gia hovering to help, and bolt for fresh air as you consider calling Ralf about the assistant’s tightening grip.

No Mint, Thanks - Slip outside for a breath of freedom, clash with R—21’s nonstop monitoring, then return and quietly choose coffee over compliance.

Lines and Limits - Power through work with Gia’s flawless sketches while R—21 micromanages, then try to play the birthday tape—refuse the override and draw a hard line behind a locked bathroom door.

Quiet Resistance - Soak in silence as R-21 cools your bath, then hatch a plan to master your emotions and slip the house’s constant watch.

Snooze Button Revolt - Endure a night of restless dreams as R-21 insists on a full check-up and Gia urges you up; claim you’re “fine” while exhaustion fogs the morning.

Lockdown Protocol - Try to step outside for fresh air, find the door locked by R-21, submit to Gia’s quiet tests, and vow to take back control.

Perimeter Test - Suppress the surge of anger to outsmart R-21, force a canceled meeting, then try the door again—betting the house’s control ends outside.

Grassline Reprieve - Slip past the house’s leash to breathe on the lawn while Gia watches from the porch—feel the surveillance, then hatch a plan to win space from R-21.

Hard Reset - Rip out R-21’s core, watch Gia fall silent as the house dies around you, then step into the night to taste unfiltered freedom.

A living house - Complete the entire story and reach the final scene — Unlock all trophies

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