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A house that glows - Walkthrough | Trophy Guide | Achievement Guide

A house that glows - Walkthrough | Trophy Guide | Achievement Guide

A house that glows - Walkthrough | Trophy Guide | Achievement Guide

Difficulty: 1/10

Duration: 1 minute

Offline trophies: All

Online trophies: None

DLC: None

Minimum number of playthroughs: 1

Number of missable trophies: 0

Price: 1.99 € / 1.99 $

Trophies: 36 (1P, 0G, 35S, 0B)

Buy the game: Webnetic

A House That Glows is a choice-driven visual novel about a journalist who comes to help a forgotten village—and stumbles into a mystery that only appears at midnight. Stranded by a blizzard, Shon finds shelter with the kind Atcins family, hears whispers about an orphanage that burned long ago, and sees the impossible: a house shining on the hill where only ruins should be. Pulled between duty to his family and a promise to strangers, he follows the light and uncovers a story the world tried to bury.


Guide Shon through quiet kitchens and snow-blind nights, interviews and investigations, doubt and resolve. Meet Debby, the caretaker whose memories refuse to fade, and decide what truth deserves the front page—and what it will cost to print it. Your choices steer Shon’s tone, who he trusts, and whether the village of Balkans is forgotten again…or reborn.

Trophy Guide | Achievement Guide


A house that glows

Complete the entire story and reach the final scene — Unlock all trophies


A house that glows is a visual novel game developed and published by Webnetic.

In terms of trophies, it is an easy and fast game:

  • Before starting the game, go to settings, go to text, increase the speed to maximum for text speed, and change the skip mode option to everything

  • Start a new game and hold down the square button to complete the game

  • Always choose the first dialogue option to obtain the platinum trophy


At Midnight, We Remember

Share tea under the stars as the hill house returns—proof of promises kept and a village reborn.


Balkans, Reborn

Return with your family to a village alive—smooth roads, bright windows, and Otto’s smile at the gate.


Finish What I Started

From the hospital bed, enlist Zoe—find the orphanage records and recover your gear to help Balkans.


Warmed by the Unseen

Wake in the ward after the hill—vitals steady, only a sprain, and Zoe stunned by the miracle.


Between Worlds, Kept at Midnight

Hear Debby’s truth of the orphanage fire—and promise help for the living in thanks to the lost.


The House That Remembers

Hear Debby’s confession—an orphanage, a refused sale, and a midnight fire behind barred doors.


Firelight in the Vanished House

Wake dry under a plaid by the hearth—call into the quiet as the door creaks and a weary stranger steps in.


Midnight Manifest

Trapped in the drift as a vanished house takes form—shattered phone, burning cold, and a choice to hold on.


Midnight Trap

Reach the ruins in a blizzard, get pinned at 00:36—and fight sleep as a warm light flickers behind you.


Against the Midnight Gale

Fight the whiteout up the hill—lean on the stick, curse the cold, and keep going before the clock strikes.


If Not Now

Leave the warm bench, grab the stick, and slip through the gate—nightbound to learn what the hill is hiding.


Taste of Silence

Snowy bench, slow breaths—learn the hill house was an orphanage and dare to ask what happened.


Lantern Snow & Tape Loops

Wake late, find Otto fixing the old recorder, and share hot tea under the falling night.


Thaw by the Stove

Return frozen, hug the heat, and trade scolds for photos as feeling creeps back into your hands.


Crunching Descent

Shoot the ruins, then pick your way down through knee-deep snow and slick ice.


Toward the Vanished Hill

Decline the shovel, take the walking stick, and set off—skeptic feet, mystical goal.


Milk & Potatoes Morning

Eat a true country breakfast—then head out to join Otto.


Snowbound Morning

Wake to rooster chorus, step into a working yard—and find the roads buried for the day.


The House at 00:00

Watch a vanished home glow on the hill as midnight approaches.


Light on the Hill

Share mint tea on the bench and spot the first window glow over the sleeping village.


Mint Under Moonlight

Accept Otto’s tea as the blizzard fades and snow drifts quietly outside.


Hearthside Voices

Record Kate’s truths at a warm table—family, stove, midnight calm.


At the Atcins Table

Meet Jenny and Kate and take a seat—welcome made warm.


Stormbound Guest

Choose shelter over the road—accept Otto’s offer and outwait the blizzard.


Into the Whiteout

Leave Joanna’s promise-lit home and step back into the storm.


We Carry Each Other

Hear Joanna and Otto recall the village’s fall—and the kindness that keeps it alive.


Crackle & Questions

Sit by Joanna’s stove, start the recorder, and begin the first interview.


Stories in the Snow

Promise change, enlist Otto, and brave the blizzard to Joanna’s collapsing home.


Raspberry & Hearth

Hot bread, linden tea, raspberry jam—simple kindness that fuels the story.


Bread, Tea, and Truth

Step into Otto’s modest home, take a window-side seat as linden steam rises and fresh bread warms your hands—hospitality opening the door to the village’s story.


At the Atcins Gate

Meet Kory and Terry, earn Grandpa Otto’s trust, and step inside for hot tea—and the village’s truth.


Sled at the Edge

Reach the ruined village at dawn, spot smoke, a chained dog, and a snow-buried sled—follow the hint of children to the yard that calls you in.


Through Static and Snow

Leave home heavy-hearted, drive into the whiteout as the radio dies, and push on toward Balkans—five kilometers of resolve left.


Promise at the Threshold

Choose the road to a forgotten village over a quiet morning—reassure Zoe, promise the kids, and close the door behind duty.


The Road Between Us

Pack your gear beneath clattering dishes and face Zoe’s question—choose how duty speaks to love.

Trophy Roadmap


The Road Between Us - Pack your gear beneath clattering dishes and face Zoe’s question—choose how duty speaks to love.

Promise at the Threshold - Choose the road to a forgotten village over a quiet morning—reassure Zoe, promise the kids, and close the door behind duty.

Through Static and Snow - Leave home heavy-hearted, drive into the whiteout as the radio dies, and push on toward Balkans—five kilometers of resolve left.

Sled at the Edge - Reach the ruined village at dawn, spot smoke, a chained dog, and a snow-buried sled—follow the hint of children to the yard that calls you in.

At the Atcins Gate - Meet Kory and Terry, earn Grandpa Otto’s trust, and step inside for hot tea—and the village’s truth.

Bread, Tea, and Truth - Step into Otto’s modest home, take a window-side seat as linden steam rises and fresh bread warms your hands—hospitality opening the door to the village’s story.

Raspberry & Hearth - Hot bread, linden tea, raspberry jam—simple kindness that fuels the story.

Stories in the Snow - Promise change, enlist Otto, and brave the blizzard to Joanna’s collapsing home.

Crackle & Questions - Sit by Joanna’s stove, start the recorder, and begin the first interview.

We Carry Each Other - Hear Joanna and Otto recall the village’s fall—and the kindness that keeps it alive.

Into the Whiteout - Leave Joanna’s promise-lit home and step back into the storm.

Stormbound Guest - Choose shelter over the road—accept Otto’s offer and outwait the blizzard.

At the Atcins Table - Meet Jenny and Kate and take a seat—welcome made warm.

Hearthside Voices - Record Kate’s truths at a warm table—family, stove, midnight calm.

Mint Under Moonlight - Accept Otto’s tea as the blizzard fades and snow drifts quietly outside.

Light on the Hill - Share mint tea on the bench and spot the first window glow over the sleeping village.

The House at 00:00 - Watch a vanished home glow on the hill as midnight approaches.

Snowbound Morning - Wake to rooster chorus, step into a working yard—and find the roads buried for the day.

Milk & Potatoes Morning - Eat a true country breakfast—then head out to join Otto.

Toward the Vanished Hill - Decline the shovel, take the walking stick, and set off—skeptic feet, mystical goal.

Crunching Descent - Shoot the ruins, then pick your way down through knee-deep snow and slick ice.

Thaw by the Stove - Return frozen, hug the heat, and trade scolds for photos as feeling creeps back into your hands.

Lantern Snow & Tape Loops - Wake late, find Otto fixing the old recorder, and share hot tea under the falling night.

Taste of Silence - Snowy bench, slow breaths—learn the hill house was an orphanage and dare to ask what happened.

If Not Now - Leave the warm bench, grab the stick, and slip through the gate—nightbound to learn what the hill is hiding.

Against the Midnight Gale - Fight the whiteout up the hill—lean on the stick, curse the cold, and keep going before the clock strikes.

Midnight Trap - Reach the ruins in a blizzard, get pinned at 00:36—and fight sleep as a warm light flickers behind you.

Midnight Manifest - Trapped in the drift as a vanished house takes form—shattered phone, burning cold, and a choice to hold on.

Firelight in the Vanished House - Wake dry under a plaid by the hearth—call into the quiet as the door creaks and a weary stranger steps in.

The House That Remembers - Hear Debby’s confession—an orphanage, a refused sale, and a midnight fire behind barred doors.

Between Worlds, Kept at Midnight - Hear Debby’s truth of the orphanage fire—and promise help for the living in thanks to the lost.

Warmed by the Unseen - Wake in the ward after the hill—vitals steady, only a sprain, and Zoe stunned by the miracle.

Finish What I Started - From the hospital bed, enlist Zoe—find the orphanage records and recover your gear to help Balkans.

Balkans, Reborn - Return with your family to a village alive—smooth roads, bright windows, and Otto’s smile at the gate.

At Midnight, We Remember - Share tea under the stars as the hill house returns—proof of promises kept and a village reborn.

A house that glows - Complete the entire story and reach the final scene — Unlock all trophies

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