Monopoly Deal - Walkthrough | Trophy Guide | Achievement Guide

Updated: Nov 9

Monopoly Deal - Walkthrough | Trophy Guide | Achievement Guide

Difficulty: 3/10

Duration: 8 hours Offline trophies: None Online trophies: All

DLC: None Minimum number of playthroughs: Multiple games Number of missable trophies: None


Trophy Guide | Achievement Guide


Monopoly Deal, being an online only game is slightly difficult, but if you have a friend who can help you boost the trophies, will be a walk in a park:

  • Since the game is not that played, if you have a friend that could help you in public games, you will get the trophies immediately out of the way

  • If you do not have a friend, and you rely on random games being played, then you will spend a lot of hours in this game, like I did.

  • Just take each trophy 1 by 1 and try to meet the requirements in a game. Once you have the trophy, move to the next one and so on.

Business master Use a "Double The Rent" card on the full dark blue set with a house and hotel. Have both Park Palace and Boardwalk cards down. Play house and then play hotel on them. Play double the rent. Play rent card.

Helpful deal By using a "Forced Deal" card, both players get a full set. Wait until you miss 1 card from a specific set. Have you opponent in same situation. Use a forced deal and exchange the missing cards.

I want those ones. Never play property cards. Steal them or request them as payment to finally win the game. Luck based trophy. You need to pull action cards which will force your opponent to give you properties cards. Then use rent cards on those properties.

Final no Counter a "Just Say No" card with a "Just Say No" card. The most annoying trophy in this game. This is very luck based. Once you get a just say no card, try to do a sly deal or a deal breaker on an opponent, hoping that he has a just say no card and he will use his. When he uses the just say no, then use yours. There are only 3 just say no cards in the deck so if they gets used, then restart the game and try again.

Collector Have 1 of each kind of property on the board, including Stations and Utilities Get 1 card from each of 8 colors + 1 utility and 1 railroad.

Wild wild set Have a full set composed of only "Property Wildcards" Create a set with bi-color property wildcards or omni-color property wildcards.

Settler Have at least 12 properties on the board, including Stations and Utilities Play 12 properties cards

Gimme money Use 5 "Rent" cards during a game Play the game and ask for rent if you have properties down. Do this 5 times in a single game.

Selective Win without having a “Property Wildcard” in your full sets Win the game only with sets made of 1 color cards. Do not play the wildcards trying to complete the sets.

My properties!!! Never pay with properties during the game Finish the game by paying only with money and not with your properties. If you are forced to do that, restart the game, and try again.

Tactician Use "Deal Breaker" as a final move to win the game Have 2 sets completed already. Get deal breaker card Allow opponent to complete a set. Use deal breaker to steal the set and win the game.

In a hurry Be the first to have a full set Try to do a set that only requires 2 cards like the blue set.

More cards! Play 3 "Pass Go" cards in a single turn Play the game and gather the pass go cards and make sure you have 3 in your hand. When your turn came, play all 3 of them.

Investor Add a hotel Play a set, then play a house card, then play a hotel card.

Rent basics Use a "Rent" or "Multi-Colored Rent" card on a full set of properties. Play a full set. Use rent on it.


Trophy Roadmap


More cards! - Play 3 "Pass Go" cards in a single turn

Wild wild set - Have a full set composed of only "Property Wildcards"

My properties!!! - Never pay with properties during the game

Helpful deal - By using a "Forced Deal" card, both players get a full set.

Rent basics - Use a "Rent" or "Multi-Colored Rent" card on a full set of properties.

In a hurry - Be the first to have a full set

Tactician - Use "Deal Breaker" as a final move to win the game

Settler - Have at least 12 properties on the board, including Stations and Utilities

Collector - Have 1 of each kind of property on the board, including Stations and Utilities

Final no - Counter a "Just Say No" card with a "Just Say No" card.