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Viking Ventures - Walkthrough | Trophy Guide | Achievement Guide

Viking Ventures - Walkthrough | Trophy Guide | Achievement Guide

Viking Ventures - Walkthrough | Trophy Guide | Achievement Guide

Difficulty: 1/10

Duration: 5 minutes

Offline trophies: All

Online trophies: None

DLC: None

Minimum number of playthroughs: 1

Number of missable trophies: 0

Price: 4.99 € / 5.49 $

Trophies: 22 (1P, 8G, 9S, 4B)

In Viking Ventures, you awaken in a Viking hall suspended between life and death. There are no battles to fight—only conversations to unravel, keys to discover, and doors that may not lead where you expect. Explore shifting rooms, meet a cryptic bartender, and follow the pull of a quiet destiny in this short, atmospheric narrative adventure.

Trophy Guide | Achievement Guide


Viking Ventures

Collect all other trophies.


Viking Ventures is an adventure game developed by CraePlay and published by GGmuks.

In terms of trophies, it is an easy and fast game:

  • The game has a cheat code L1+L2+L3+R1+R2+R3, then release the R3 button to complete the level

  • The game has few miscellaneous trophies, which will be highlighted in the walkthrough



Walkthrough

Main Room 1 - Talk with the bartender then finish the level

Floor 1

  • Pick up the key from the right and use it to open the door to the north.

  • Talk with the NPC here

  • Return to the previous room, then go right and pick up the second key

  • Go back, go up the stairs and open the door

  • Talk with the NPC here then use the cheat code

Floor 1.5 - Use the cheat code

Goddess Realm 1 - Go through the north - east door

Sea of Rest - read the note then finish the level

Main Room 2 - Go through the north door to finish the level

Floor 2 - Use the cheat code

Goddess Realm 2 - Go to east, pick up the note, then go through the south-east door

Cemetery - Go north to finish the level

Main Room 3 - Go east to pick up the note, then go north to finish the level and watch the credits



Wake in the Hall

Enter the Main Room for the first time.


First Descent

Enter the Dungeon (floor 1).


The In-Between

Enter the Dungeon (floor 1.5).


Meet the Goddess

Arrive in the Goddess’s realm.


Follow Your Gut

Choose a door in the Goddess’s realm (first visit).


Still Waters

Enter the Sea of Rest.


Second Round

Return to the Main Room for a second visit.


Deeper Down

Enter the Dungeon (floor 2).


You Again?!

Return to the Goddess’s realm.


Among the Stones

Enter the Cemetery.


Last Call

Visit the Main Room for the third time.


The Quiet Pull

Finish the story.


Roll Credits

Watch the credits.


What's on Tap?

Speak with the bartender in the first room.


People Person

Speak with everyone in Dungeon (floor 1).


Key to Somewhere

Find a key.


Open Sesame

Open a locked door.


Shielded Counsel

Speak with the Shield Maiden on Floor 1.


Giving Up What Matters Most

Not for glory nor victory, but because it's the right thing to do.


She Doesn't Lie...

…But she doesn't tell the whole truth either.


The Path Doesn’t End When You Stop Moving…

...It ends when you stop trying.

Trophy Roadmap


Wake in the Hall - Enter the Main Room for the first time.

What's on Tap? - Speak with the bartender in the first room.

First Descent - Enter the Dungeon (floor 1).

Key to Somewhere - Find a key.

Open Sesame - Open a locked door.

Shielded Counsel - Speak with the Shield Maiden on Floor 1.

People Person - Speak with everyone in Dungeon (floor 1).

The In-Between - Enter the Dungeon (floor 1.5).

Meet the Goddess - Arrive in the Goddess’s realm.

Still Waters - Enter the Sea of Rest.

Follow Your Gut - Choose a door in the Goddess’s realm (first visit).

Giving Up What Matters Most - Not for glory nor victory, but because it's the right thing to do.

Second Round - Return to the Main Room for a second visit.

Deeper Down - Enter the Dungeon (floor 2).

She Doesn't Lie... - …But she doesn't tell the whole truth either.

You Again?! - Return to the Goddess’s realm.

Among the Stones - Enter the Cemetery.

Last Call - Visit the Main Room for the third time.

The Path Doesn’t End When You Stop Moving… - ...It ends when you stop trying.

The Quiet Pull - Finish the story.

Roll Credits - Watch the credits.

Viking Ventures - Collect all other trophies.

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