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Project 13 - Walkthrough | Trophy Guide | Achievement Guide

Project 13 - Walkthrough | Trophy Guide | Achievement Guide

Project 13 - Walkthrough | Trophy Guide | Achievement Guide

Difficulty: 2/10

Duration: 1 hour and 2 minutes

Offline trophies: All

Online trophies: None

DLC: None

Minimum number of playthroughs: 2+

Number of missable trophies: 0

Number of trophies that would require long backtrack or replay in case you missed them: 0

Price: 5.99 € / 5.99 $

Trophies: 15 (1P, 11G, 1S, 2B)

Welcome to Project 13, a unique Simulator that challenges your perception and instincts in a repeating Psych Ward Corridor. In this immersive experience, you step into the shoes of a disposable Probant, devoid of rights and a future, tasked with navigating a mysterious, repeating Psych Ward Corridor.


Your objective is clear: report any anomalies encountered during your walks. The catch? A single mistake means starting anew. Only by consistently reporting accurately can you progress through the enigmatic corridors.


Embark on this surreal journey where reality blurs and your decisions shape your destiny. Are you ready to unravel the mysteries of Project 13 and defy the odds stacked against you? The corridors await – enter if you dare.


Features:

- Hospital Corridor: Explore a hauntingly repetitive environment, where each step could lead to discovery or deception.

- Over 35 Anomalies: Uncover the secrets hidden within the corridor as you encounter over 35 unique anomalies. Stay vigilant, for every detail matters.

- Confirmation After Each Walk: After each expedition, confirm whether you experienced any anomalies. Your accuracy determines your fate.

- Escape: Success lies in your ability to navigate the corridors and accurately report anomalies. Reach the 13th walk unscathed, and you may find the elusive exit.

 

Trophy Guide | Achievement Guide


Project finished

All trophies


Project 13 is a simulation game developed by DRYBREAD and published by Dolores Entertainment.

In is an easy game, which can be completed in around 1 hour:

  • The game is a simulation, and you need to identify correctly if there is an anomaly or not in the simulation. You need to correctly identify 13 times to escape. The game has 35 anomalies, and they do not repeat in a walkthrough. If you run out of anomalies without escaping, it is game over.

  • In the first walkthrough, focus on correctly identifying the anomalies to escape. You should look for them in this order:

    • Double lines on the first lights

    • Different poster on left wall

    • Monster on first painting on the left wall

    • Man peeking through the first door on the right

    • Different poster on right wall, just across the previous door

    • Dead man on the first room on the right

    • Numbers on the red line on the left side

    • Cockroach with blood from the AC on the right wall

    • Hanged man in the next room

    • Crushed man in the same room

    • Station 13 written on the right wall

    • The walking guy walks faster

    • The walking guy has a red eye

    • The walking eye is a zombie

    • Skeleton in the ceiling

    • Monster on second painting on the left wall

    • The parrot near the lady in the chair is dead

    • The lady is eating the parrot

    • Monster inside the black room

    • Monster on first painting on the right wall

    • Different poster on left wall

    • Foot instead of hydrant

    • Giant rat inside the double doors

    • Head in the bin across the double doors

    • Guy is hitting his head on the window in the last room

    • Numbers and writing on the right wall just before the corner

    • Alien on the slippery floor sign

    • Rodent soda inside the vending machine

    • Spider inside the vending machine

    • Blood and hand signs on the door near the vending machine

    • Different poster on right wall

    • Bunny with blood on him immediately after the last poster

    • Some shape on the ceiling near the last light

    • Body being dragged inside the last room

    • The lights are out and there is a zombie hunting you

  • In the second walkthrough, just run from start to finish, without reporting any anomalies, so that you run out of them and get a game over.


ANOMALIE 1

Don't make mistakes reporting anomalies 1 consecutive times.


ANOMALIE 2

Don't make mistakes reporting anomalies 2 consecutive times.


ANOMALIE 3

Don't make mistakes reporting anomalies 3 consecutive times.


ANOMALIE 4

Don't make mistakes reporting anomalies 4 consecutive times.


ANOMALIE 5

Don't make mistakes reporting anomalies 5 consecutive times.


ANOMALIE 6

Don't make mistakes reporting anomalies 6 consecutive times.


ANOMALIE 7

Don't make mistakes reporting anomalies 7 consecutive times.


ANOMALIE 8

Don't make mistakes reporting anomalies 8 consecutive times.


ANOMALIE 9

Don't make mistakes reporting anomalies 9 consecutive times.


ANOMALIE 10

Don't make mistakes reporting anomalies 10 consecutive times.


ANOMALIE 11

Don't make mistakes reporting anomalies 11 consecutive times.


ANOMALIE 12

Don't make mistakes reporting anomalies 12 consecutive times.


CHECK OUT

Get out of the facility.


The game is a simulation, and you need to identify correctly if there is an anomaly or not in the simulation.

You need to correctly identify 13 times to escape.

The game has 35 anomalies, and they do not repeat in a walkthrough.

If you run out of anomalies without escaping, it is game over.

In the first walkthrough, focus on correctly identifying the anomalies to escape.


FIRED

Run out of opportunities to report correctly in one day.


In the second walkthrough, just run from start to finish, without reporting any anomalies, so that you run out of them and get a game over.

 

Trophy Roadmap


ANOMALIE 1 - Don't make mistakes reporting anomalies 1 consecutive times.

ANOMALIE 2 - Don't make mistakes reporting anomalies 2 consecutive times.

ANOMALIE 3 - Don't make mistakes reporting anomalies 3 consecutive times.

ANOMALIE 4 - Don't make mistakes reporting anomalies 4 consecutive times.

ANOMALIE 5 - Don't make mistakes reporting anomalies 5 consecutive times.

ANOMALIE 6 - Don't make mistakes reporting anomalies 6 consecutive times.

ANOMALIE 7 - Don't make mistakes reporting anomalies 7 consecutive times.

ANOMALIE 8 - Don't make mistakes reporting anomalies 8 consecutive times.

ANOMALIE 9 - Don't make mistakes reporting anomalies 9 consecutive times.

ANOMALIE 10 - Don't make mistakes reporting anomalies 10 consecutive times.

ANOMALIE 11 - Don't make mistakes reporting anomalies 11 consecutive times.

ANOMALIE 12 - Don't make mistakes reporting anomalies 12 consecutive times.

CHECK OUT - Get out of the facility.

FIRED - Run out of opportunities to report correctly in one day.

Project finished - All trophies

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